Welcome to the official Of Kings And Men feedback page
Please suggest one idea at a time, even if they're a part of the same suggestion
Currently, hitboxes of weapons seem to apply from the middle of the blade to the tip. This allows weapons to swing through characters, shields, blocks etc. Fix the hitboxes by starting them at the base of the blade, not the middle.
Example (The most popular Okam artwork on steam):
Example video(Ignore the first problem, its the second one):
Bad attacks - swinging in thin air or missing an attack will give you an attack speed debuff ( just like the bad block one ) resulting you in losing your turn if you miss your attack.This will reduce overall attack spamming and random swinging in game and make ppl be more careful and know their weapon reach.
Leave jumping in as a means of getting over obstacles but remove the ability to attack while jumping. It's too easy too exploit (i.e. jump slashes to get a headshot in against shielders... not much you can do about it)
It's also immersion breaking.
Make bad blocks more obvious to the bad blocker so that we can hear it and know we should defend the next attack rather than swinging again. I can't hear it well enough even after editing audio settings to favor voice and SFX. please make it more obvious
When playing with 1h (and shield) there is a delay after a successful block that doesn't occur when fighting with 2h weapons. It stops me from effectively counter attacking which is why I'm using RMB shield block sometimes as it allows me to attack quicker.
Right now it's too easy for 2handers to spam shielders making it an undesirable choice of weapons.
Shields should visibly break down and/or have a health bar so you know in advance when your shield will break.
It is sorta unrealistic with shields breaking for a few sword hits. I purpose that the shield not break but fall to the ground. Once the shield falls then one has to wait a few seconds til they can pick it up back up. Instead of the shield health bar it should just be the player's grip bar. This way you can you can take away an enemies shield but if you don't press your advantage you will have to face it again!
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