Welcome to the official Of Kings And Men feedback page
Please suggest one idea at a time, even if they're a part of the same suggestion
Make a clan treasury where players can donate gold to, clan treasury also gains gold when the clan does well in any battle, either as mercenaries or by attacking fiefs themselves.
Clan treasury is needed to make up for the people that dont pay upkeep or need money to progress, they can just take a certain amount by requesting it to the clanleader or assigned member of finances.
idk if it has been suggested already but it will be a huge thing once a lot more people come and join the game, active people in a clan that have a ton of money can provide for the newer people that are short of gold, this will get rid of the consequences following someone that has no gold to pay because of sudden inactivity (sickness/vacation)
We'll be looking for ways to improve the whole upkeep system. Could be that we choose the treasury system, but there are some other ideas like a tax based on your gold amount instead of a flat tax.
The ability to gather your own resources and create your own castle which you can then upgrade, will most likely make most sense to have it on the Militari mode.
Would be interesting to see building on the map, but seems like a quite distant feature if we decide to add it. We did have some ideas for upgrading with resources though, so I'd say partially planned for now.
Since the Epic as originally planned is not very likely to happen and the devs have announced their idea of the "Wilderness" being an open-worldish PvE quests-based area, I would suggest to find a way of combining the strategic Militari map with the open-world Wilderness map so that the game as a whole can function as a meaningful unit and not just offer a couple of unrelated game modes.
PvE and clan-based PvP should both play a role in the open-world map. Clans should have their strongholds and fiefs just as they do on the strategic Militari map. New players and casuals should also be able to join and have fun without fearing to get bothered by high leveled try-hards. The bigger war in De Re Militari should affect the goings-on of the Wilderness map and vice versa.
Both the 2D Militari and the 3D Wilderness map should have certain spots reserved for castles and fiefs to appear. If they don't those spots will stay empty. To keep things concise and interesting castles and fiefs shouldn't be spread out as much within the Wilderness map. Castles could be relatively close to one another, maybe 100 meters apart while fiefs are little more than fenced huts just next to a castle. Castles could look the same way they would in the actual raids but they don't have to. They can be smaller representations of them. As of now, the 2D militari map can accommodate plenty clans but since the 3D open-world map naturally can't expand indefinitely there would have to be a cut. Let's say up to 5 castles can be on one map, any further castle will be put on a separate map which can be another instance of the same map or a totally new one.
Clans will spawn within their stronghold. They and everybody else are safe there since it's a duel area just like the lobby. It is where clans will train and people can go to to chat and join a clan. That way clans would be physically present for everybody and not just a name on a list. Outside of the strongholds is a free PvP zone for all clan members. You can go out with 5 of your buddies and bother unsuspecting members of your enemy clans. It could give you some extra XP for it maybe. Everybody else that's not in a clan shouldn't be bothered by clans. They are there to enjoy the map, make friends or do quests.
In order to make raids on the 2D Militari map more immersive and interesting you could have some pre-raids on the 3D Wilderness map. Those would be scheduled as well and could be done at any time between the scheduling and the actual raid. Let's say the raid is scheduled at 20:00 and your pre-raid at 18:00. When it's 18:00 flags would appear somewhere in the castle or the fief respectively and the attacking side could try to take them or destroy something within it while the defenders would try to stop them from it. This will have some impact on the later battle at 20:00. The victor could either earn some more troops or gold to clothe their troops (which should be a thing to begin with). Of course it should be kept within reasonable limits as to not punish one side too harshly. Pre-Raids should be about fun and immersion first of all. It could either be limited for the people signed up for it or open for everybody who would like to have a fight. That could be changed later depending on how it works.
The devs already told us that there will be PvE quests in the world. Clans could also play a role in it... Maybe a new player gets the quest to deliver "an important message" to King Ferdnand of TKM or any random player who just happens to be logged in. King Ferdnand should then be notified that a messenger is on his way to him so he doesn't randomly log out in the meantime. If he does though the quest will be cancelled. The messenger will get an arrow or something where to go. If the quest is done successfully both will get something for it, XP gold or whatever.
Not sure if planned or not, but id like to see armies walking across the map where you can then intercept and fight on a open plain(field battle) rather than simply fighting over feifs, also makes army movement important too.
That's exactly why we're adding movement in the first place!
Backcapping makes worse battles generally, as they create paranoia for defenders with no good defense against them. Attackers are massively buffed by allowing backcapping, as they can easily disperse and capture almost all the flags. Large parts of the maps are unused as any kind of real defense is simply run past. Fighting viciously for points is discouraged whereas running is encouraged.
Remove backcapping but allow multiple flags to be captureable (2 or 3). That should make the defense of every point relevant and fun while still allowing for tactical variation.
Since this would effectively buff defenders, increasing the time limit by a few minutes might be a good idea.
It was already discussed previously, but we'd need more data on this with big battles. Right now, all of them are very small, which makes players spread out quite a lot, so it's a very one sided data at the moment. Will be discussing it again later though.
Defense of neutral fiefs is poor these days as people are unreliable. Make the AI automatically kick defenders that are not ingame right before a battle to make space for new signups.
If a team is full, it is currently impossible to sign up for a battle. Limit the number of accepted players of course, but let commanders get the full overview by seeing everyone that signed up for them despite having a full team. For defending neutral fiefs, this can also allow for full teams if people fail to show up as extra signees will substitute (first come first server).
Will always allow to sign up. As for neutral fiefs, there will be a system that allows to join even without signing up if some of the defenders don't show up.
Pretty simple, allow commanders to post a message viewable by any potential signups AND a seperate, locked message for accepted players. This could for example be voice chat information or clan policy for accepting players. The message for accepted players could be more detailed battle plans.
Very important suggestion, working on it!
Destructable Doors and Gates by meele weapons for Raid Mode
Main limitation at the moment is visual representation of breaking gates, but we do plan to include it later!
The population is large enough to support this and battles are rare enough for this to be reasonable. Hurra!
If population will be able to support it every battle, then of course we'll introduce the change. We'll wait for a couple of weeks to collect the data on it, but it would have to be consistent across every region, since it wouldn't be possible to have the smallest battles 24v24 in larger regions like EU and 12v12 in smaller ones like Asia.
I would like to see different equipment used in militari battles, so clan leaders or army commanders would have to pay gold from maybe a clan treasury to equip their armies with the necessary gear they need. This could then add to the fun, if a clan is able to defeat another and take their equipment and gold then they'd be better off.
Add an option to see the Militari maps of other regions too, I want to see what's going on on the other side of the planet!
Will add that, pretty important to check how others are doing!
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