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Please suggest one idea at a time, even if they're a part of the same suggestion

+13
Planned
Percival 2 weeks ago in Game Modes • updated by Ouki 2 days ago 6

You should be able to play conquest/skirmish whenever you want like it used to be, you shouldn't need to arrange a battle and wait two years for it to possibly begin

Answer
Of Kings And Men 2 weeks ago

We can't change the system itself, since it's all split into slots at the moment, but we'll allow for a flexible scheduling time in your immediate slot. For example, if it's 12:07 and you would like to start playing right away, instead of waiting for 23 more minutes, you'll be able to schedule a battle at 12:10.

+9
Drakei 1 week ago in Game Modes • updated 1 week ago 1

Relying on other player to have fun sucks…… So here is a solution. 

War mode:  War mode would be Large conquest and/or skirmish battles with 15+ npc’s on each team duking it out. A game all players could join to get a quick action.  Players would be able to join and jump into a battle between two opposing npc forces.     I think it would be rad if each team represented a medieval army in composition, (3 knights, 7 spearmen, 5 archer/crossbow, and the rest peasant levies.  Composition could vary to make different dynamics between the 2 teams.   Maybe npc stats could also vary by class (Knights get the best stats)   Also army armour schemes should definitely differ from opposite team.  So basically we have two npc armies battling then players can jump in to the battle and bam!  You can choose the side and kill npc’s or other players who join.   Population problem solved!   If you make it offline then single player problem……. solved! You’re welcome Devs.  This mode could be similar to custom battle in M&B Warband.   It would basically be a way to have full battles without the requirement of many human players.   To add, when you (developers) get NPC commands programmed, the multiplayer options could be huge (Teams could elect a NPC commander for the team) to direct the NPC, while other player just fight it out.  Anyone who esteems this idea, feel free to leave comments on what you think would be fun with NPC in multiplayer or single player.        If you support this idea feel free to add to the idea!

+8
Ouki 2 weeks ago in Game Modes 0

Currently I think there is only 3 or 4 maps in the rotation, would like to see more dynamic maps with certain choke points and areas for cav etc, so they are still relevant for when it comes out. 

+1
Ross the Great 4 days ago in Game Modes 0

Now I know what you're thinking, "Oh another "Epic" suggestion" and that's both true and untrue. I think it would be cool to be able to set up a small "Camp" for you and your clan. Maybe you don't have to build it, (Like capturing it from the enemy) and this allows you to spawn here with your clan mates if you, lets say defeat all the bots there for the initial capture, then you decide to go off and raid someone else's camp for (Gold, loot, troops, etc.) and, Oh No! you come back to your camp and it's been taken over by a band of mercenaries!


However! You could also loose the camp to other players! A small clan of people could come along and raid your camp (maybe earn a little gold for doing it?) and they can now spawn there Allowing "Organised Small Scale Raids" to happen. 


If you want to build your own camp (In predefined locations, or where ever you want, up to the developer if building at all) you could spend X amount of gold for X amount of re spawns making a camp! Allowing basically a small scale "Raid" to happen. This will entice players to attempt to raid these small camps, and the defenders to protect them! This could be a game-mode in of it's self, King of the Hill if you will!

0
Emil 4 days ago in Game Modes 0

When the battle ends, it would be cool to see some animation at the end. Just something more exciting than the TAB Menu opening and a text showing: "you received 10 Troops for winning".
It could be similar to the animation in Assassin's Creed 4, when you have taken over a fort.


These animations could be:

If the attackers win: they are flying their clan's flag on the keep

If the defenders win: attacker's troops fleeing from the castle, defenders cheering


You could also add a killcam of the last kill, however I'm more in favor of the first idea...

 

PS: I know I posted this already on the forum, but I think it's better placed here.

-6
Simon1279 1 week ago in Game Modes • updated by Sigibert 1 week ago 1

Please add a single player offline mode, so i won't stay anymore waiting for players and play a game that i've bought more than 1 year ago and please add a single player offline mode, so i can play a game which i bought and that has been dead for a while, making me regretting to have bought this game and uninstalling it, because a multiplayer only game without a player base is a complete total loss of daily hard work earned moneys, expecially since the old devs left and since i can't get a refund.

Single player is the solution for the total lack of active players, and a: "wow at least i didn't throw my moneys in the trash.