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Please suggest one idea at a time, even if they're a part of the same suggestion
So, I was thinking: we should want clans to get their neutral fiefs quickly in order for the real clan v clan fun to commence. But the way it is now bigger clans can either totally boycot any new clan's attemps at getting their fiefs or they can just help each other get them (carebearing).
I think a neutral fief should not really be something you have to fight over. It's a personal matter of any clan. However, just as the new clan itself has to gather an army to get to their fief, so could any other clan that want's to either contest that or help them.
So it's a bit like the new ambush mechanic: another clans has to build an army and march them in the vicinity of the new clan. If they manage to get to the fief in time they can contest it and a battle between those two clans will be scheduled. Any other clan who wants to fight in this battle also has to get an army there.
Since most of the time another clan's army wouldn't form up and travel so quickly the new clan will be able to take their fiefs without any combat. Their army should be able to continue traveling to their other fiefs without having to be formed anew at their stronghold.
New sub section UI in the equipment window when having a bow / xbow equipped. Have a section of 8 bars / slots and let the player choose what type of arrows he wants to carry in those slots. This would allow you to carry 30 of one type, or a variety of each in what ever proportions you choose.
Right now team hit damage is on 40% if I am not mistaken. This encourage players to spam in the big battles instead of carefully aiming their hits. Which result in even more teamhits and also make 1vmany much harder. I am suggesting to increase team hit damage to atleast 60%. I know it might be annoying sometimes to get killed by a teammate but it will make the battles much more enjoyable and decrease the spam in general.
In the dev log it was implied pvp in the wilderness might be aggravating for players trying to complete quests or other non pvp activities.
So why not make a certain area of the wilderness for Pvp only. With a warning before you crossed into pvp areas that warn you. You could even make it more interesting and have players lose a certain amount of coins on death or gear they're wearing. But if a loot system was added there probably should be a safe pvp area where nothing happens on death and a dangerous area where the items are dropped on death for the hard core players. I personally would love that. Pvp is way more exciting when theres a big risk
brotherls, whorehouses, and gambling. You can spend your hard earned in game gold in some virtual fun!
Some basic gambling like a minigame in the lobby would be possible, but not a brothel! We don't even have female characters, so not sure if everyone would like the idea...
I think weapons look almost identical - obviously they differ in stats but they don't differ much in appearance. That is a shame since it would add a lot of flavour to the game. Adding a different hilt colour or making the weapons look more different would be a huge thing for a lot of people.
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