Welcome to the official Of Kings And Men feedback page
Please suggest one idea at a time, even if they're a part of the same suggestion
In addition to clan emblems we need gear to be customizable in color, especially surcoats, shields and helmets. The plain white ones won't cut it.
Ideally it wouldn't be just plain colors but a couple of different styles to choose from like one half this color, one half the other or horizontal/diagonal stripes. Whatever fits the 13th century theme.
The actual clan emblems could be optional so it still looks good in the end.
There are several complications with equipment colouring, and while technical issues and UI difficulties could be all solved with time, there are other big questions that would need to be answered before we can guarantee that it will be added. For example, allowing to freely pick colours would definitely lead to obvious immersion breaking by selecting ones that don't fit the century, and providing pre-selected colours would limit the number of designs.
Won't be focusing on pure visual improvements at the moment, since gameplay requires quite a lot of dedication, but will be discussing it further in the future, and will update the state of the idea once there is a conclusion.
Make a clan treasury where players can donate gold to, clan treasury also gains gold when the clan does well in any battle, either as mercenaries or by attacking fiefs themselves.
Clan treasury is needed to make up for the people that dont pay upkeep or need money to progress, they can just take a certain amount by requesting it to the clanleader or assigned member of finances.
idk if it has been suggested already but it will be a huge thing once a lot more people come and join the game, active people in a clan that have a ton of money can provide for the newer people that are short of gold, this will get rid of the consequences following someone that has no gold to pay because of sudden inactivity (sickness/vacation)
We'll be looking for ways to improve the whole upkeep system. Could be that we choose the treasury system, but there are some other ideas like a tax based on your gold amount instead of a flat tax.
The ability to gather your own resources and create your own castle which you can then upgrade, will most likely make most sense to have it on the Militari mode.
Would be interesting to see building on the map, but seems like a quite distant feature if we decide to add it. We did have some ideas for upgrading with resources though, so I'd say partially planned for now.
A open world either in lobby or Militari or both, kinda self explanatory here but yea, a open world please.
Wilderness is planned to be added later, which some seem to call a "basic open world", but there are no plans for huge persistent areas. At least not yet.
Since the Epic as originally planned is not very likely to happen and the devs have announced their idea of the "Wilderness" being an open-worldish PvE quests-based area, I would suggest to find a way of combining the strategic Militari map with the open-world Wilderness map so that the game as a whole can function as a meaningful unit and not just offer a couple of unrelated game modes.
PvE and clan-based PvP should both play a role in the open-world map. Clans should have their strongholds and fiefs just as they do on the strategic Militari map. New players and casuals should also be able to join and have fun without fearing to get bothered by high leveled try-hards. The bigger war in De Re Militari should affect the goings-on of the Wilderness map and vice versa.
Both the 2D Militari and the 3D Wilderness map should have certain spots reserved for castles and fiefs to appear. If they don't those spots will stay empty. To keep things concise and interesting castles and fiefs shouldn't be spread out as much within the Wilderness map. Castles could be relatively close to one another, maybe 100 meters apart while fiefs are little more than fenced huts just next to a castle. Castles could look the same way they would in the actual raids but they don't have to. They can be smaller representations of them. As of now, the 2D militari map can accommodate plenty clans but since the 3D open-world map naturally can't expand indefinitely there would have to be a cut. Let's say up to 5 castles can be on one map, any further castle will be put on a separate map which can be another instance of the same map or a totally new one.
Clans will spawn within their stronghold. They and everybody else are safe there since it's a duel area just like the lobby. It is where clans will train and people can go to to chat and join a clan. That way clans would be physically present for everybody and not just a name on a list. Outside of the strongholds is a free PvP zone for all clan members. You can go out with 5 of your buddies and bother unsuspecting members of your enemy clans. It could give you some extra XP for it maybe. Everybody else that's not in a clan shouldn't be bothered by clans. They are there to enjoy the map, make friends or do quests.
In order to make raids on the 2D Militari map more immersive and interesting you could have some pre-raids on the 3D Wilderness map. Those would be scheduled as well and could be done at any time between the scheduling and the actual raid. Let's say the raid is scheduled at 20:00 and your pre-raid at 18:00. When it's 18:00 flags would appear somewhere in the castle or the fief respectively and the attacking side could try to take them or destroy something within it while the defenders would try to stop them from it. This will have some impact on the later battle at 20:00. The victor could either earn some more troops or gold to clothe their troops (which should be a thing to begin with). Of course it should be kept within reasonable limits as to not punish one side too harshly. Pre-Raids should be about fun and immersion first of all. It could either be limited for the people signed up for it or open for everybody who would like to have a fight. That could be changed later depending on how it works.
The devs already told us that there will be PvE quests in the world. Clans could also play a role in it... Maybe a new player gets the quest to deliver "an important message" to King Ferdnand of TKM or any random player who just happens to be logged in. King Ferdnand should then be notified that a messenger is on his way to him so he doesn't randomly log out in the meantime. If he does though the quest will be cancelled. The messenger will get an arrow or something where to go. If the quest is done successfully both will get something for it, XP gold or whatever.
I want to ride with my friends, give us horses with saddles to do that please, also, mounted combat would be nice too.
We want to add it, as you know, but there are no specific plans or designs yet, so will update the status once we can say what the feature will look like.
The original idea of Stronghold was the pearl of the old Melee Battlegrounds before the Kickstarter failed and they tried to do the Epic instead and epically failed doing it.
However, the idea was fun and I'm sure it would attract many people far more than any of the purely combat centered modes we currently have or that are currently being worked on.
You have a little bit of everything:
Building your village, conquering resources, sieging.
Not sure if planned or not, but id like to see armies walking across the map where you can then intercept and fight on a open plain(field battle) rather than simply fighting over feifs, also makes army movement important too.
That's exactly why we're adding movement in the first place!
You should be able to play conquest/skirmish whenever you want like it used to be, you shouldn't need to arrange a battle and wait two years for it to possibly begin
We can't change the system itself, since it's all split into slots at the moment, but we'll allow for a flexible scheduling time in your immediate slot. For example, if it's 12:07 and you would like to start playing right away, instead of waiting for 23 more minutes, you'll be able to schedule a battle at 12:10.
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