1. Running icon on/off (when you have sprint toggle enabled).Or always set sprint to ON if char is not running when hitting shift.
No more wondering if my char will or will not sprint (after hitting shift few times)
2. Slower movement in water - obviousness
3. Loosing hp under water (by percent, all in 3s or so)
4. Slower movement up hill
As I can see the speed is counted on X and Y axis, without Z. You can go same distance faster when up hill (bigger angle - faster) than on flat ground.
5. Attack while sprinting only when mouse button is released not just pressed. So you can set your stance more precise or change it (don't need to show it on animation while running - so it will be simple) and - what is most important - you will not attack when you don't want to (easy to make a mistake now in compare to normal fighiting)
Customer support service by UserEcho